Part of an ongoing project to visualise a more realistic and lore-accurate scale to Tamriel – so here’s Kvatch – now with sixteen times the detail!
Not really a whole lot on pre-destruction Kvatch – mostly just from ESO – so we’re taking a few liberties with this… Also for the post-destruction city – how much of the layout of it was for gameplay reasons and how much was realistic is up for debate. There was a great gate and a siege crawler in there somewhere, and we can assume at least a few hundred daedra – so a fairly wrecked city is to be expected...
Rendered out in Unreal Engine 5.6.1 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. TSR was used for all anti-aliasing.